About me

My name is Stephen Tran, a generalist game designer in Sydney with skills leaning towards UI/UX design, audio design and narrative design.

I’ve been a passionate gaming enthusiast since I was a kid. I was introduced to games via my family watching my older brother and sister play Final Fantasy VII. Since then I became passionate for games and wanted to know how games worked from the inside out, from how the design of battle menus worked all the way to the ways music and stories can build emotions in people through each beat of sound and the plot.

Skill Set

  • Game Engines - Unity (Advanced), Unreal (Intermediate)

  • Programming Languages - C# (Intermediate), C++ (Basic)

  • 3D Modelling Suites - AutoDesk Maya (Basic)

  • Video Editors - Davinci Resolve

  • Office Suites - Microsoft Office, Google Suites

  • Source Control - Git, Perforce

  • UI/UX - Figma