UI/UX Projects
Diversity Game
A figma UI/UX project that was about making a Sims-style game which had more of a focus on having diversity options such as injuries, scars and LBGTQ options. It was a made with a team of 3 and I was responsible for the technical back end and general UI design of the project. It was the projects that greatly enhanced user experience and user design skills and my team appreciated the work and effort that I put in to build a solid user interface for players.
Sorry! The Apology Management Sim.
A user experience project that I worked on during my time at AIE, it was a game concept based on being a manager who had to apologise for various people, had a focus on user experience and was my first foray into Figma and Machinations. It was a learning experience and allowed me to appreciate the intricacies of user experience design through adapting and modifying my Figma and Machinations.